Stepping Out With Robotics and Coding

  

We have used our regular community fundraiser to enable the further integration of technology in classrooms. As I have indicated we are committed to bringing 3D printing, Minecraft, robotics, coding etc. into our learning programs purposefully. We are keen to move away from these being extra curricular and more a natural part of what children can chose to do. 

And isn’t that a great thing! I wish I’d had such possibilities in my own education. I can still remember Sunday nights and having a sinking feeling in anticipation of the week of school ahead. I hope our children wake on Monday morning delighted and leave on Friday sorry that the weekend is getting in the way. We have certainly.observed heightened engagement and focus courtesy of our 1:1 iPad program. This is more than wishful thinking. We often have visiting educators who comment on the engagement of our students. Certainly our surveys of students, teachers and parents have also reflected this. From my perspective I see it on a daily basis and student engagement is truly tangible and importantly there is a sense of purpose in the activity. This of course hasn’t occurred without the considerable commitment of our teaching staff. Here too we have focussed on real integration and it has delivered a natural feeling where the technology just fits comfortably. This is what we hope to achieve with the additional technological integration. 

We have just invested in a very comprehensive bundle of EV3 Lego Robotics. The bundle includes software, sensors, a huge range of blocks / resources enough to build a dozen robots. These will be added to our existing Mindstrorms resources which have existed in the background for several years. We have also bring into play a set of Blue Bots (just a note of warning  iPad 2s are unable to connect via Bluetooth to the Blue Bots) for use with the younger children and ten small drones. All of these will provide great tangible, interactive devices for our coding initiative. We will use apps like Tickle to assist with block coding of drones. We are also looking at a range of coding applications. One stand out amongst these is Scratch https://scratch.mit.edu. Scratch is a powerful block coding application which was developed by MIT and is recognised as a powerful coding tool for children. This isn’t a new application and it has been used from time to time in co curricular activities. There are also a great series of coding resources available via https://code.org/. Additionally apps such as Scratch Junior, Hopscotch and  Pyonkee etc. may all be employed. 

A number of teachers have had opportunities to attend training and development days in support of our program to integrate coding / robotics. Initially we will focus on block coding as a standard capability across the school. Here I must add that some teachers are already actively employing applications such as Minecraft and 3D printing as possibilities in their learning programs. Coding and robotics are also appearing and are being actively planned for. As planned we will run some open ended experiences using robotics and coding for the children. Here we hope to start to upskill both teachers and students in the more relaxed atmosphere of our end of year alternative education week. 

We have three essential ingredients which will drive change 

  • students who are inquisitive, intuitive and motivated
  • teachers who are innovative and prepared to take risks
  • leadership which is visionary, supportive and enabling

 
Above: Groups at work sorting EV3 kits and building base model robots.

Below: experimenting with drone programming using Tickle – fly a square.  

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2 Comments

  1. Bringing Computational Thinking Into Classrooms | Learning Journey
  2. A Snapshot of Technology Integration | Learning Journey

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